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You may also choose to not show any item with a zero count to reduce the amount of text to read. Stone Fruit Bushes ("rock_avocado_bush")Ĭounting any of these items can be disabled in the configuration as required, all items are counted by default.Spider Den 1/2/3/Queen/Eggs ("spiderden"/"spiderden_2"/"spiderden_3"/"spiderqueen"/"spidereggsack").
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Marble Statues ("statue_marble", "statue_marble_muse", "statue_marble_pawn").Broken Clockworks ("chessjunk1", "chessjunk2", "chessjunk3").Berry Bushes ("berrybush", "berrybush2").
Steam api init failed dont starve mod#
The mod can count the following items, prefab names given for reference: The same applies to any other shards you may have set up in a multi-shard cluster. You monster.Ĭertain items only ever spawn in the Caves, so if you're interested in those, you'll have to enter the Caves first and run the same command there to count again in that shard. After the results fade out, you can open the chat again (default key: Y) to see the text for as long as you need to ponder bringing armageddon upon the world. To count the configured items/prefabs in the shard you're currently in, simply run PC:Count() in the Remote Console as an admin, and the results will be printed to the chat and server log as a system message. Go ahead, whisk away the lives of every single soul inhabiting the constant, without a second thought. Typically, one could be interested in the number of walrus camps, reeds, marble sources, or planted mandrakes, and if the world spawned with too little of a resource, a new chance is just a simple world regeneration away. The Prefab Counter mod is purely server-side, intended to be used by a server admin to get a quick overview over the generated Overworld and Caves to see at a glance if worlds have been generated with enough resources for the intended playstyle. Mod Installation Without Steam Workshop.